Thus an avatar dress shop becomes as vulnerable to counterfeiting as any real garment enterprise. ![]() Citing comments in the post thread, it appears that the significance of Copybot is that not only can it copy what is seen on the screen, but that it can copy underlying scripts that contribute to the item’s appearance (such as a script that generates the texture of a surface). ![]() Many are therefore disturbed by this report on the Linden Labs (the proprietor of SecondLife) blog that a program named CopyBot has been distributed in SL allowing the copying of any creation within an avatar’s proximity (sort of like the way the bad terminator in Terminator 2 could copy anyone he touched). Vendors are beginning to bet significant sums on SL creations. A key point is that the digital creations, such as the appearance of avatars (the digital representations of the users) and the structures, have real value, not only in the resources that were expended to create them, but in that they are being traded in SL for a currency, the Linden, that has a real exchange rate to the dollar. We have been following SecondLife, a popular virtual world, which has been gaining traction as a demo site for ‘real world’ product roll-outs, ‘remote’ conferencing and the like.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |